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authorErwin Coumans <blender@erwincoumans.com>2005-12-31 10:20:08 +0300
committerErwin Coumans <blender@erwincoumans.com>2005-12-31 10:20:08 +0300
commit9119b6e8a547303ce9a7ccd3a00636153b53cb0e (patch)
tree1816973e2baf4888d571e87cfb548cafafe46d41 /source/gameengine/Physics/Bullet/CcdPhysicsController.h
parent625c553e2077ec0a252ddd934d4267c61011d61f (diff)
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp', 'Bullet/CollisionShapes/EmptyShape.cpp', 'Bullet/CollisionShapes/OptimizedBvh.cpp', 'Bullet/CollisionShapes/TriangleCallback.cpp', 'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp', 'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'. Sorry, no armatures fix yet.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 4f189b7f324..87290f65fb4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -16,6 +16,7 @@ extern float gDeactivationTime;
extern float gLinearSleepingTreshold;
extern float gAngularSleepingTreshold;
extern bool gDisableDeactivation;
+class CcdPhysicsEnvironment;
struct CcdConstructionInfo
@@ -27,7 +28,8 @@ struct CcdConstructionInfo
m_linearDamping(0.1f),
m_angularDamping(0.1f),
m_MotionState(0),
- m_collisionShape(0)
+ m_collisionShape(0),
+ m_physicsEnv(0)
{
}
@@ -42,7 +44,7 @@ struct CcdConstructionInfo
class PHY_IMotionState* m_MotionState;
CollisionShape* m_collisionShape;
-
+ CcdPhysicsEnvironment* m_physicsEnv; //needed for self-replication
};
@@ -56,8 +58,11 @@ class CcdPhysicsController : public PHY_IPhysicsController
CollisionShape* m_collisionShape;
void* m_newClientInfo;
+ CcdConstructionInfo m_cci;//needed for replication
void GetWorldOrientation(SimdMatrix3x3& mat);
+ void CreateRigidbody();
+
public:
int m_collisionDelay;
@@ -110,6 +115,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
// reading out information from physics
virtual void GetLinearVelocity(float& linvX,float& linvY,float& linvZ);
+ virtual void GetAngularVelocity(float& angVelX,float& angVelY,float& angVelZ);
virtual void GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ);
virtual void getReactionForce(float& forceX,float& forceY,float& forceZ);