Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2005-08-05 21:00:32 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-05 21:00:32 +0400
commitb6d9fbf0dbe44efee9309f09bc1a518a2cd67813 (patch)
tree43aaf1f693bec9849914001b9cf1fd1dce185de1 /source/gameengine/Physics/Bullet/CcdPhysicsController.h
parent0f044af97ef785f73e0aa2188716dcafd0c0d54e (diff)
fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :)
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index e0cba58cb53..8c87940721a 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -51,6 +51,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
RigidBody* m_body;
class PHY_IMotionState* m_MotionState;
CollisionShape* m_collisionShape;
+ void* m_newClientInfo;
public: