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authorErwin Coumans <blender@erwincoumans.com>2005-08-17 23:52:56 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-17 23:52:56 +0400
commitc99c7fbcb3cd9e21c107147f18514afc16d61f8e (patch)
treea0373ae8ca8cab27412d38ac910837f811f0175b /source/gameengine/Physics/Bullet/CcdPhysicsController.h
parent829cb52ac671ab776b56e4b5f859d9baa0368664 (diff)
some more fixes in the raycast/mouse over
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 728a439866d..4f189b7f324 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -8,6 +8,8 @@
/// It contains the IMotionState and IDeformableMesh Interfaces.
#include "SimdVector3.h"
#include "SimdScalar.h"
+#include "SimdMatrix3x3.h"
+
class CollisionShape;
extern float gDeactivationTime;
@@ -54,6 +56,8 @@ class CcdPhysicsController : public PHY_IPhysicsController
CollisionShape* m_collisionShape;
void* m_newClientInfo;
+ void GetWorldOrientation(SimdMatrix3x3& mat);
+
public:
int m_collisionDelay;