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authorThomas Dinges <blender@dingto.org>2014-08-07 15:51:05 +0400
committerThomas Dinges <blender@dingto.org>2014-08-07 15:52:15 +0400
commite3ed13cbd47098ccc1815ed0c010e814a5e18bcc (patch)
treeabc0f622eb836cc0f00d5659ef7e7566f976da0a /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
parentf82dda557ca062ac7f6641d8379ca9b699ce875c (diff)
Cleanup: Remove special code for Visual Studio 2008.
Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow. Differential Revision: https://developer.blender.org/D715
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index db2c21226d8..e17d4402556 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -84,7 +84,7 @@ void DrawRasterizerLine(const float* from,const float* to,int color);
// This was copied from the old KX_ConvertPhysicsObjects
#ifdef WIN32
-#if defined(_MSC_VER) && (_MSC_VER >= 1310)
+#ifdef _MSC_VER
//only use SIMD Hull code under Win32
//#define TEST_HULL 1
#ifdef TEST_HULL