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authorMitchell Stokes <mogurijin@gmail.com>2013-01-30 09:55:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-01-30 09:55:17 +0400
commit9191b783bb2bc1a2d4be2b2cd215735e68353a56 (patch)
tree8440c8b155a69580b358ded134bad49e27bb8eba /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
parent26ee2a1f79c3513ca9eaeb6a3a8d855c37088468 (diff)
BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index cadba97023e..254624cd8a0 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -310,6 +310,22 @@ public:
{
return m_controller->getJumpCount();
}
+
+ virtual void SetWalkDirection(PHY__Vector3 dir)
+ {
+ btVector3 vec = btVector3(dir[0], dir[1], dir[2]);
+ m_controller->setWalkDirection(vec);
+ }
+
+ virtual PHY__Vector3 GetWalkDirection()
+ {
+ btVector3 vec = m_controller->getWalkDirection();
+ PHY__Vector3 retval;
+ retval[0] = vec[0];
+ retval[1] = vec[1];
+ retval[2] = vec[2];
+ return retval;
+ }
};
class CcdOverlapFilterCallBack : public btOverlapFilterCallback