diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-30 09:55:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-30 09:55:17 +0400 |
commit | 9191b783bb2bc1a2d4be2b2cd215735e68353a56 (patch) | |
tree | 8440c8b155a69580b358ded134bad49e27bb8eba /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | |
parent | 26ee2a1f79c3513ca9eaeb6a3a8d855c37088468 (diff) |
BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
* Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
* Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.
Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index cadba97023e..254624cd8a0 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -310,6 +310,22 @@ public: { return m_controller->getJumpCount(); } + + virtual void SetWalkDirection(PHY__Vector3 dir) + { + btVector3 vec = btVector3(dir[0], dir[1], dir[2]); + m_controller->setWalkDirection(vec); + } + + virtual PHY__Vector3 GetWalkDirection() + { + btVector3 vec = m_controller->getWalkDirection(); + PHY__Vector3 retval; + retval[0] = vec[0]; + retval[1] = vec[1]; + retval[2] = vec[2]; + return retval; + } }; class CcdOverlapFilterCallBack : public btOverlapFilterCallback |