diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-24 01:08:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-04-24 01:08:49 +0400 |
commit | 3442a658fc24267d0fd77da72eb7b254e7079c65 (patch) | |
tree | d8649018b7af808662672a4dab30c4d206b7f2b7 /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | |
parent | 81e28b8802a65a3efd6410e75a3fb92a21ed69a3 (diff) |
BGE Cleanup: Reducing KX_Scene's dependence on Bullet.
Instead, it now relies more on our physics abstractions (e.g.,
PHY_IPhysicsEnvironment).
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index b6a46b4307e..dcd30ea1174 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1871,8 +1871,12 @@ btDispatcher* CcdPhysicsEnvironment::GetDispatcher() return m_dynamicsWorld->getDispatcher(); } -void CcdPhysicsEnvironment::MergeEnvironment(CcdPhysicsEnvironment *other) +void CcdPhysicsEnvironment::MergeEnvironment(PHY_IPhysicsEnvironment *other_env) { + CcdPhysicsEnvironment *other = dynamic_cast<CcdPhysicsEnvironment*>(other_env); + printf("KX_Scene::MergeScene: Other scene is not using Bullet physics, not merging physics.\n"); + return; + std::set<CcdPhysicsController*>::iterator it; while (other->m_controllers.begin() != other->m_controllers.end()) |