diff options
author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-08-10 15:36:54 +0300 |
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committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-08-10 18:08:11 +0300 |
commit | 3c77822f96e6ef6972c3a87467a4941d7a114744 (patch) | |
tree | 138a4d7d378e0492f070b6068ccb7123b6b7ea1e /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | |
parent | 0c82ba4213577c1b02b2060888f8c43c265c1637 (diff) |
BGE: Fix T19377 restore dynamics after unparenting object.
Reviewers: scorpion81
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 759e8bd6f7e..53c007f256c 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -3122,9 +3122,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject { KX_BlenderSceneConverter *converter = (KX_BlenderSceneConverter*)KX_GetActiveEngine()->GetSceneConverter(); parent = converter->FindGameObject(blenderparent); - isbulletdyna = false; isbulletsoftbody = false; - shapeprops->m_mass = 0.f; } if (!isbulletdyna) @@ -3581,6 +3579,9 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject } } + if (parent) + physicscontroller->SuspendDynamics(false); + CcdPhysicsController* parentCtrl = parent ? (CcdPhysicsController*)parent->GetPhysicsController() : 0; physicscontroller->SetParentCtrl(parentCtrl); |