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authorErwin Coumans <blender@erwincoumans.com>2006-01-01 03:20:50 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-01 03:20:50 +0300
commit71991cf41ed5018ffaf3f00b75fd142419b36af0 (patch)
treef0996985944e302db7dcdaa87191599da28a7824 /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
parentbab1b90edc55251ceb5e3033d588347b48cceca4 (diff)
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 8e526421116..6050af2f3c8 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -59,7 +59,7 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
virtual void setLinearAirDamping(float damping);
virtual void setUseEpa(bool epa) ;
- virtual void beginFrame() {};
+ virtual void beginFrame();
virtual void endFrame() {};
/// Perform an integration step of duration 'timeStep'.
virtual bool proceedDeltaTime(double curTime,float timeStep);