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authorNathan Letwory <nathan@letworyinteractive.com>2011-02-22 15:42:55 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-02-22 15:42:55 +0300
commit79f79e0cacd0dbf2b7202cdf929487b6825aa715 (patch)
treebf5238128b2ba711a795e3c5f43ec82ca9f4a9c7 /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
parenteac95abdf2087ad6dbacf088cb22dd1efebfc247 (diff)
doxygen: BGE Network, Physics, Rasterizer
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h13
1 files changed, 9 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index c6e759743a9..2dbd384e373 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -13,6 +13,10 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/** \file CcdPhysicsEnvironment.h
+ * \ingroup physbullet
+ */
+
#ifndef CCDPHYSICSENVIRONMENT
#define CCDPHYSICSENVIRONMENT
@@ -47,10 +51,11 @@ class btIDebugDraw;
class PHY_IVehicle;
class CcdOverlapFilterCallBack;
-/// CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
-/// Physics Environment takes care of stepping the simulation and is a container for physics entities.
-/// It stores rigidbodies,constraints, materials etc.
-/// A derived class may be able to 'construct' entities by loading and/or converting
+/** CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
+ * Physics Environment takes care of stepping the simulation and is a container for physics entities.
+ * It stores rigidbodies,constraints, materials etc.
+ * A derived class may be able to 'construct' entities by loading and/or converting
+ */
class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
{
friend class CcdOverlapFilterCallBack;