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authorNathan Letwory <nathan@letworyinteractive.com>2008-03-02 12:39:14 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-03-02 12:39:14 +0300
commitcc2b922d012ec2d11566882d4afe9cf2104ad0bc (patch)
treeeb0767ef55d59bde69f3cad6071faebd076539ca /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
parent3ee29c00ede64ac6c4bcec9df932c17ce351bb2a (diff)
* to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 6d17c9af20a..9f14cf6cbef 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -50,7 +50,7 @@ class CcdOverlapFilterCallBack;
/// A derived class may be able to 'construct' entities by loading and/or converting
class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
{
- friend CcdOverlapFilterCallBack;
+ friend class CcdOverlapFilterCallBack;
btVector3 m_gravity;
protected: