diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-01-01 03:20:50 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-01-01 03:20:50 +0300 |
commit | 71991cf41ed5018ffaf3f00b75fd142419b36af0 (patch) | |
tree | f0996985944e302db7dcdaa87191599da28a7824 /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h | |
parent | bab1b90edc55251ceb5e3033d588347b48cceca4 (diff) |
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h index 8e526421116..6050af2f3c8 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h @@ -59,7 +59,7 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment virtual void setLinearAirDamping(float damping); virtual void setUseEpa(bool epa) ; - virtual void beginFrame() {}; + virtual void beginFrame(); virtual void endFrame() {}; /// Perform an integration step of duration 'timeStep'. virtual bool proceedDeltaTime(double curTime,float timeStep); |