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authorMitchell Stokes <mogurijin@gmail.com>2014-04-24 01:08:49 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-04-24 01:08:49 +0400
commit3442a658fc24267d0fd77da72eb7b254e7079c65 (patch)
treed8649018b7af808662672a4dab30c4d206b7f2b7 /source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
parent81e28b8802a65a3efd6410e75a3fb92a21ed69a3 (diff)
BGE Cleanup: Reducing KX_Scene's dependence on Bullet.
Instead, it now relies more on our physics abstractions (e.g., PHY_IPhysicsEnvironment).
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 0e8ac9417f0..4e002f5ce3c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -258,7 +258,7 @@ protected:
class btConstraintSolver* GetConstraintSolver();
- void MergeEnvironment(CcdPhysicsEnvironment *other);
+ void MergeEnvironment(PHY_IPhysicsEnvironment *other_env);
protected: