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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 00:08:33 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 00:08:33 +0400
commit0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch)
tree6d171db30ddcba3d379dea04b2da9449203419a6 /source/gameengine/Physics/Bullet/SConscript
parent6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff)
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement MSVC, scons, cmake, Makefile updated. Other minor performance improvements: - The rasterizer was computing the openGL model matrix of the objects too many times - DBVT view frustrum culling was not properly culling behind the near plane: Large objects behind the camera were sent to the GPU - Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/gameengine/Physics/Bullet/SConscript')
-rw-r--r--source/gameengine/Physics/Bullet/SConscript14
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index f3b6549089d..115ab8bf730 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -3,9 +3,21 @@ Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
-incs = '. ../common #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/blender/makesdna'
+incs = '. ../common'
+incs += ' #source/kernel/gen_system'
+incs += ' #intern/string'
+incs += ' #intern/moto/include'
+incs += ' #extern/glew/include'
+incs += ' #source/gameengine/Rasterizer'
+incs += ' #source/gameengine/Ketsji'
+incs += ' #source/gameengine/Expressions'
+incs += ' #source/gameengine/GameLogic'
+incs += ' #source/gameengine/SceneGraph'
+incs += ' #source/blender/makesdna'
+incs += ' #intern/SoundSystem'
incs += ' ' + env['BF_BULLET_INC']
+incs += ' ' + env['BF_PYTHON_INC']
cxxflags = []
if env['OURPLATFORM']=='win32-vc':