diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-14 00:08:33 +0400 |
commit | 0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch) | |
tree | 6d171db30ddcba3d379dea04b2da9449203419a6 /source/gameengine/Physics/Bullet/SConscript | |
parent | 6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff) |
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE.
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.
Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/gameengine/Physics/Bullet/SConscript')
-rw-r--r-- | source/gameengine/Physics/Bullet/SConscript | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript index f3b6549089d..115ab8bf730 100644 --- a/source/gameengine/Physics/Bullet/SConscript +++ b/source/gameengine/Physics/Bullet/SConscript @@ -3,9 +3,21 @@ Import ('env') sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp' -incs = '. ../common #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/blender/makesdna' +incs = '. ../common' +incs += ' #source/kernel/gen_system' +incs += ' #intern/string' +incs += ' #intern/moto/include' +incs += ' #extern/glew/include' +incs += ' #source/gameengine/Rasterizer' +incs += ' #source/gameengine/Ketsji' +incs += ' #source/gameengine/Expressions' +incs += ' #source/gameengine/GameLogic' +incs += ' #source/gameengine/SceneGraph' +incs += ' #source/blender/makesdna' +incs += ' #intern/SoundSystem' incs += ' ' + env['BF_BULLET_INC'] +incs += ' ' + env['BF_PYTHON_INC'] cxxflags = [] if env['OURPLATFORM']=='win32-vc': |