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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-05 05:58:02 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-05 05:58:02 +0400 |
commit | 9216efcba2a5c62b081872da3fbd9c59524685bf (patch) | |
tree | 94dd2807542825330f7c28925ca767121fd787cd /source/gameengine/Physics/Bullet/SConscript | |
parent | fc8ba755bd1f9171064528761934e11ca43918ce (diff) |
== SCons ==
* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
Diffstat (limited to 'source/gameengine/Physics/Bullet/SConscript')
-rw-r--r-- | source/gameengine/Physics/Bullet/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript index baba40bcdc7..49f2af1b001 100644 --- a/source/gameengine/Physics/Bullet/SConscript +++ b/source/gameengine/Physics/Bullet/SConscript @@ -21,4 +21,4 @@ incs += ' #intern/guardedalloc' incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS']) |