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author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 14:40:41 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-09-04 14:40:41 +0400 |
commit | bade641408882919ef3f22b3d5223d533678120c (patch) | |
tree | bb5cbb5301de6ee285cb76b43dc4df2f303895c6 /source/gameengine/Physics/Bullet/SConscript | |
parent | 6ed49857a4408bf413f4bf626229aa00d6c8cad7 (diff) |
== SCons ==
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
Diffstat (limited to 'source/gameengine/Physics/Bullet/SConscript')
-rw-r--r-- | source/gameengine/Physics/Bullet/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript index 0b797c2cb8b..1489e4c46f6 100644 --- a/source/gameengine/Physics/Bullet/SConscript +++ b/source/gameengine/Physics/Bullet/SConscript @@ -21,4 +21,4 @@ incs += ' #intern/guardedalloc' incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_PYTHON_INC'] -env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,80], cxx_compileflags=env['BGE_CXXFLAGS']) +env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS']) |