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authorNathan Letwory <nathan@letworyinteractive.com>2008-12-25 00:33:51 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-12-25 00:33:51 +0300
commit0d7027ecab5d4c667a42c1a5d16d88a9e74e8979 (patch)
treeafefb5a8805551fe19509307b7a5abe44b21df7b /source/gameengine/Physics/Bullet/SConscript
parent13e8e936b3d4a252ca734bbb537722d7a1f1e7cf (diff)
2.5 / SCons / BGE
* this should bring back BGE with scons building. Tested on scons/msvc, will test scons/gcc in a bit NOTE: this is not WITH_BF_PLAYER yet.
Diffstat (limited to 'source/gameengine/Physics/Bullet/SConscript')
-rw-r--r--source/gameengine/Physics/Bullet/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 138ae493013..51dbb4d86da 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -12,4 +12,4 @@ if env['OURPLATFORM']=='win32-vc':
cflags.append('/GR')
cflags.append('/O2')
-env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,80] )
+env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360,80] )