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authorCampbell Barton <ideasman42@gmail.com>2009-09-29 11:51:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-29 11:51:54 +0400
commitc8b7384c4ba1c7f5c79ac594bd8e0f9043cd4d0e (patch)
tree10ae8af97848d2279634df1c5ebd990cdf47f42e /source/gameengine/Physics/Bullet
parent64a093ea77ee3624a3630e150189789dee4032a5 (diff)
remove ray sensors own logic manager (now stored in parent class) + other minor changes.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index df8dc3560ac..b7d0dd2f6e7 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -593,7 +593,7 @@ bool CcdPhysicsController::ReplaceControllerShape(btCollisionShape *newShape)
for(int i= 0; i < obarr.size(); i++) {
ob= obarr[i];
if (ob->getCollisionShape() == newShape); {
- proxy = obarr[i]->getBroadphaseHandle();
+ proxy = ob->getBroadphaseHandle();
if(proxy)
dw->getPairCache()->cleanProxyFromPairs(proxy,dw->getDispatcher());