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authorMitchell Stokes <mogurijin@gmail.com>2012-12-29 14:22:19 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-29 14:22:19 +0400
commit18f134304c0c6181668a0a8c22289fcaeb472432 (patch)
tree25cba63a2d5b7ccad6e0a8be90c580cf987ed879 /source/gameengine/Physics/Bullet
parent7d6ea8cddf326332679255c4b3dfe89cd4617cc2 (diff)
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp5
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp5
3 files changed, 12 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 66c6d1aa251..cf96f22a345 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -92,6 +92,11 @@ void BlenderBulletCharacterController::setMaxJumps(int maxJumps)
m_maxJumps = maxJumps;
}
+int BlenderBulletCharacterController::getJumpCount() const
+{
+ return m_jumps;
+}
+
bool BlenderBulletCharacterController::canJump() const
{
return onGround() || m_jumps < m_maxJumps;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 91b2e558521..b151c2f6b59 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -412,6 +412,8 @@ public:
void setMaxJumps(int maxJumps);
+ int getJumpCount() const;
+
virtual bool canJump() const;
virtual void jump();
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index f1224babcf7..cadba97023e 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -305,6 +305,11 @@ public:
{
m_controller->setMaxJumps(maxJumps);
}
+
+ virtual int GetJumpCount()
+ {
+ return m_controller->getJumpCount();
+ }
};
class CcdOverlapFilterCallBack : public btOverlapFilterCallback