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authorCampbell Barton <ideasman42@gmail.com>2011-09-01 06:12:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-01 06:12:53 +0400
commit2365c64014b3e067bb212b2061f1d14c1f944090 (patch)
treeccf060ca327a060e524ec92bba3622d9a1139a64 /source/gameengine/Physics/Bullet
parent00143a3d557d87dda2bb7074dfe2b1a3acf5f28f (diff)
whitespace bge edits
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 3f0c4cb95a1..526176481ed 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1200,7 +1200,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac
// Bullet returns the normal from "outside".
// If the user requests the real normal, compute it now
- if (filterCallback.m_faceNormal)
+ if (filterCallback.m_faceNormal)
{
if (shape->isSoftBody())
{