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authorMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:29:20 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:29:20 +0400
commit47c7266522ac4c9e35a8aa227a6289fa7e50a7ad (patch)
treefd0855db9c41f55399b033fa591f47e3b4306a28 /source/gameengine/Physics/Bullet
parent843b45cafa618cd6230a16ca13f24860b3301b39 (diff)
Accidentally did a commit when I wanted to revert... (ignore my last revision)
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 49652ef9544..5d28bf47401 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -2214,19 +2214,11 @@ void CcdPhysicsEnvironment::CallbackTriggers()
bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
{
btCollisionObject *colObj0, *colObj1;
- KX_GameObject *gameObj0 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy0->m_clientObject)->getUserPointer())->getNewClientInfo());
- KX_GameObject *gameObj1 = KX_GameObject::GetClientObject((KX_ClientObjectInfo*)((CcdPhysicsController*)((btCollisionObject*)proxy1->m_clientObject)->getUserPointer())->getNewClientInfo());
CcdPhysicsController *sensorCtrl, *objCtrl;
-
bool collides;
// first check the filters
collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- if (gameObj0 && gameObj1)
- {
- collides = collides && gameObj0->CheckCollision(gameObj1);
- collides = collides && gameObj1->CheckCollision(gameObj0);
- }
if (!collides)
return false;