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authorCampbell Barton <ideasman42@gmail.com>2011-09-03 16:57:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-03 16:57:33 +0400
commit58227c1016061f90efcab0d00de912e9d9bd315b (patch)
tree7db7fe33b3d39f55a8a3e3a82714d24067318e16 /source/gameengine/Physics/Bullet
parent5c22d9f916ae8ec4a2df2aee23fa962739ecdebc (diff)
parenta01ffbbddb40c8f14f10aa5edf0cd1ba5dcc6942 (diff)
svn merge -r39878:39890 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h12
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h2
3 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 08445654916..82acd64161f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -216,12 +216,12 @@ struct CcdConstructionInfo
///more advanced collision filtering should be done in btCollisionDispatcher::NeedsCollision
enum CollisionFilterGroups
{
- DefaultFilter = 1,
- StaticFilter = 2,
- KinematicFilter = 4,
- DebrisFilter = 8,
- SensorFilter = 16,
- AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorFilter,
+ DefaultFilter = 1,
+ StaticFilter = 2,
+ KinematicFilter = 4,
+ DebrisFilter = 8,
+ SensorFilter = 16,
+ AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorFilter,
};
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 526176481ed..39b2022a1f4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -2564,8 +2564,8 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
btPlaneSpace1( axisInA, axis1, axis2 );
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
- axisInA.y(), axis1.y(), axis2.y(),
- axisInA.z(), axis1.z(), axis2.z() );
+ axisInA.y(), axis1.y(), axis2.y(),
+ axisInA.z(), axis1.z(), axis2.z() );
frameInA.setOrigin( pivotInA );
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 18e1282b111..c34a00513bf 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -164,7 +164,7 @@ protected:
virtual float getConstraintParam(int constraintId,int param);
- virtual void removeConstraint(int constraintid);
+ virtual void removeConstraint(int constraintid);
virtual float getAppliedImpulse(int constraintid);