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author | Campbell Barton <ideasman42@gmail.com> | 2011-10-22 05:53:35 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-22 05:53:35 +0400 |
commit | 74017cb0202811587c0227b9ff50ca9ae12c9a8e (patch) | |
tree | 90b08ca608bcbe8c88c43e3e12f1021f8bc5ba64 /source/gameengine/Physics/Bullet | |
parent | 88473fd49a4f5330f8f6a932b0c9eccf28aaa459 (diff) |
header cleanup and typo's
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 2bc11ef5f5b..76bdd36a70f 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -767,7 +767,7 @@ void CcdPhysicsController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment * if (m_cci.m_physicsEnv != physicsEnv) { // since the environment is changing, we must also move the controler to the - // new environement. Note that we don't handle sensor explicitely: this + // new environment. Note that we don't handle sensor explicitly: this // function can be called on sensor but only when they are not registered if (m_cci.m_physicsEnv->removeCcdPhysicsController(this)) { |