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authorCampbell Barton <ideasman42@gmail.com>2013-04-11 02:49:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-11 02:49:50 +0400
commit8c1cb10cfd5e6f5edcb23a8a28db2287ed463eb4 (patch)
tree12aadbcd438d9b7bc13a9537a4c84c34f92ae03c /source/gameengine/Physics/Bullet
parent3b399edf7d903674a1c577bc69053e37f4d35933 (diff)
code cleanup: unused vars, make other vars static.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp10
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp9
3 files changed, 2 insertions, 19 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index c5b601361d9..89d7f41ab4d 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -59,7 +59,7 @@ set(SRC
)
if(WITH_BULLET)
- list(APPEND INC
+ list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
add_definitions(-DWITH_BULLET)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 08ea9706eba..111cfdb2c44 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -64,8 +64,6 @@ float gLinearSleepingTreshold;
float gAngularSleepingTreshold;
-btVector3 startVel(0,0,0);//-10000);
-
BlenderBulletCharacterController::BlenderBulletCharacterController(btMotionState *motionState, btPairCachingGhostObject *ghost, btConvexShape* shape, float stepHeight)
: btKinematicCharacterController(ghost,shape,stepHeight,2),
m_motionState(motionState),
@@ -144,14 +142,6 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_characterController = 0;
CreateRigidbody();
-
-
-///???
-/*#ifdef WIN32
- if (GetRigidBody() && !GetRigidBody()->isStaticObject())
- GetRigidBody()->setLinearVelocity(startVel);
-#endif*/
-
}
btTransform& CcdPhysicsController::GetTransformFromMotionState(PHY_IMotionState* motionState)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 29b526067fd..e92f7bd1268 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -45,14 +45,12 @@ subject to the following restrictions:
#define CCD_CONSTRAINT_DISABLE_LINKED_COLLISION 0x80
-bool useIslands = true;
-
#ifdef NEW_BULLET_VEHICLE_SUPPORT
#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
#include "BulletDynamics/Vehicle/btWheelInfo.h"
#include "PHY_IVehicle.h"
-btRaycastVehicle::btVehicleTuning gTuning;
+static btRaycastVehicle::btVehicleTuning gTuning;
#endif //NEW_BULLET_VEHICLE_SUPPORT
#include "LinearMath/btAabbUtil2.h"
@@ -2352,11 +2350,6 @@ PHY_ICharacter* CcdPhysicsEnvironment::getCharacterController(KX_GameObject *ob)
return NULL;
}
-int currentController = 0;
-int numController = 0;
-
-
-
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radius,const MT_Vector3& position)
{