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authorMitchell Stokes <mogurijin@gmail.com>2012-07-08 09:00:16 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-07-08 09:00:16 +0400
commit8ce864784cc6aa5b0a5d27a5f3ef3da1240fab62 (patch)
treefff42097b781c88b4325301446496fcf714a1144 /source/gameengine/Physics/Bullet
parent1d29ee0d3b020e574a490951b99a0ba7a17dc72c (diff)
Fix for [#31701] "radar causes collision" reported by Markus Rietz (afeature).
The problem was that the physics shapes for the near and radar sensor were getting turned into characters because CcdConstructionInfo::m_bCharacter was defaulting to true. Now it defaults to false and is explicitly set to true for only Character physics types.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 09afafbe0a7..869211ffd31 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -267,6 +267,7 @@ struct CcdConstructionInfo
m_bRigid(false),
m_bSoft(false),
m_bSensor(false),
+ m_bCharacter(false),
m_bGimpact(false),
m_collisionFilterGroup(DefaultFilter),
m_collisionFilterMask(AllFilter),