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authorErwin Coumans <blender@erwincoumans.com>2011-03-29 22:44:18 +0400
committerErwin Coumans <blender@erwincoumans.com>2011-03-29 22:44:18 +0400
commit952aa9804f0edb1e96d363f6dfb3349310a88e93 (patch)
treee782080c21d617ee58e459c2f2bc6bb5539a060f /source/gameengine/Physics/Bullet
parent973ce364a43688c3a93653358c75ad4f533e7346 (diff)
fixes in Bullet stuff, roll influence for raycast vehicles was broken,
enable the setPhysicsTicRate for BGE Python
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index 586e75d2d00..51e00b9111f 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -125,7 +125,11 @@ protected:
virtual void debugDrawWorld();
// virtual bool proceedDeltaTimeOneStep(float timeStep);
- virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep){};
+ virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep)
+ {
+ //based on DEFAULT_PHYSICS_TIC_RATE of 60 hertz
+ setNumTimeSubSteps(fixedTimeStep/60.f);
+ }
//returns 0.f if no fixed timestep is used
virtual float getFixedTimeStep(){ return 0.f;};