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authorCampbell Barton <ideasman42@gmail.com>2011-10-24 11:56:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-24 11:56:42 +0400
commitad1d3dd30fa5f4c33279679e3824899fd18801b8 (patch)
treecef4de1e42c5a8a2a1f68719452891c19a065ab7 /source/gameengine/Physics/Bullet
parent77a7ec7c61965efa9e2e82894c821fe5c937b989 (diff)
parent1bdf652b89871614c38bf2146cf94522c3347e06 (diff)
svn merge ^/trunk/blender -r41175:41200 --- will need to apply fix after
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 8f6e463bd3f..cc2e59be02c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -767,7 +767,7 @@ void CcdPhysicsController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *
if (m_cci.m_physicsEnv != physicsEnv)
{
// since the environment is changing, we must also move the controler to the
- // new environement. Note that we don't handle sensor explicitely: this
+ // new environment. Note that we don't handle sensor explicitly: this
// function can be called on sensor but only when they are not registered
if (m_cci.m_physicsEnv->removeCcdPhysicsController(this))
{