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authorDaniel Stokes <kupomail@gmail.com>2012-02-27 01:57:51 +0400
committerDaniel Stokes <kupomail@gmail.com>2012-02-27 01:57:51 +0400
commitb200c7a4df8f307599821fe08c6ae27895dcf14b (patch)
tree3a641b193069d92f1731eb45b91e18f1401e58a7 /source/gameengine/Physics/Bullet
parent7068fee2dd7e7630ad5aa37971071ab7ac4baeb0 (diff)
Fixing a crash when converting physics objects in the Game Engine.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index a22122a245e..9972f9916b9 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1431,6 +1431,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
if (!dm) {
free_dm = true;
dm = CDDM_from_mesh(meshobj->GetMesh(), NULL);
+ DM_ensure_tessface(dm);
}
MVert *mvert = dm->getVertArray(dm);