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author | Campbell Barton <ideasman42@gmail.com> | 2013-01-03 04:23:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-01-03 04:23:52 +0400 |
commit | c2839bfe76139ed753e6b99118001bba5f2fa6ee (patch) | |
tree | b1edb08f125ccf8220e41d359ef80c38f6213f32 /source/gameengine/Physics/Bullet | |
parent | 1a7638fa94fbe9c6244d054d20efa3405153747f (diff) |
add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system.
Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream.
However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r-- | source/gameengine/Physics/Bullet/CMakeLists.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt index 43b1bfe7468..afb166eee57 100644 --- a/source/gameengine/Physics/Bullet/CMakeLists.txt +++ b/source/gameengine/Physics/Bullet/CMakeLists.txt @@ -44,7 +44,6 @@ set(INC ) set(INC_SYS - ../../../../extern/bullet2/src ${GLEW_INCLUDE_PATH} ${PYTHON_INCLUDE_DIRS} ) @@ -60,6 +59,9 @@ set(SRC ) if(WITH_BULLET) + list(APPEND INC + ${BULLET_INCLUDE_DIRS} + ) add_definitions(-DUSE_BULLET) endif() |