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authorCampbell Barton <ideasman42@gmail.com>2012-11-26 14:15:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-26 14:15:32 +0400
commite3d3ffe7469ed2e868968f8c0c4fccb6874378f1 (patch)
tree9be0bbb14261dd39bcb0676b1315fcf0796db320 /source/gameengine/Physics/Bullet
parent240ee2fccb8f53b41966dce9d1cb3187ac80ef47 (diff)
fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 8d587cf39f6..6c6ce94d8d5 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1507,8 +1507,8 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
/* double lookup */
const int *index_mf_to_mpoly = (const int *)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = (const int *)dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if ((index_mf_to_mpoly && index_mp_to_orig) == false) {
- index_mf_to_mpoly = index_mp_to_orig = NULL;
+ if (index_mf_to_mpoly == NULL) {
+ index_mp_to_orig = NULL;
}
m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
@@ -1816,8 +1816,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
/* double lookup */
const int *index_mf_to_mpoly = (const int *)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
const int *index_mp_to_orig = (const int *)dm->getPolyDataArray(dm, CD_ORIGINDEX);
- if ((index_mf_to_mpoly && index_mp_to_orig) == false) {
- index_mf_to_mpoly = index_mp_to_orig = NULL;
+ if (index_mf_to_mpoly == NULL) {
+ index_mp_to_orig = NULL;
}
MFace *mf;