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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-29 07:35:56 +0300 |
commit | e8397e6193452f6e93a19c5aa31d5effaff54f25 (patch) | |
tree | c4adb230624abb1c92b31482605e1927e819e6d2 /source/gameengine/Physics/Bullet | |
parent | 4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff) |
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r-- | source/gameengine/Physics/Bullet/CMakeLists.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt index 89f2649cfc1..7a48c774cb9 100644 --- a/source/gameengine/Physics/Bullet/CMakeLists.txt +++ b/source/gameengine/Physics/Bullet/CMakeLists.txt @@ -51,6 +51,10 @@ SET(SRC CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp + + CcdGraphicController.h + CcdPhysicsController.h + CcdPhysicsEnvironment.h ) IF(WITH_BULLET) |