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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-15 08:34:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-15 08:34:27 +0400 |
commit | efb7dd86ff001efe26fba1caef70a87806d138f6 (patch) | |
tree | bbb3f8a9e12b729040e723c6ead623a19cceb28b /source/gameengine/Physics/Bullet | |
parent | 4fe917ba2607f79cd60bbe373ef06d8e8c8aeacd (diff) |
Fix for own recent reference count error.
- The armature weakref list was being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this.
- In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment)
- changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway.
- after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time.
- header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 858416bae6a..3e1e0294321 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1346,7 +1346,7 @@ struct OcclusionBuffer static int clip(const btVector4* pi,btVector4* po) { btScalar s[2*NP]; - btVector4 pn[2*NP], *p; + btVector4 pn[2*NP]; int i, j, m, n, ni; // deal with near clipping for(i=0, m=0;i<NP;++i) |