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authorCampbell Barton <ideasman42@gmail.com>2013-03-24 05:19:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-24 05:19:55 +0400
commit92d7955d133bd70e8cf01321fe34761b534be172 (patch)
treee5ca087d578e1ddc0f1021d986bbbd2d2efed8c7 /source/gameengine/Physics/Bullet
parentd9eadf442e9f6574cbece6917916b9f7c4c7dc5e (diff)
fix for struct definition building with msvc2008 and some style cleanup.
Diffstat (limited to 'source/gameengine/Physics/Bullet')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 9fb86dec569..d5ceba0ec57 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1576,7 +1576,7 @@ struct OcclusionBuffer
}
}
}
- else if (width == 1) {
+ else if (width == 1) {
// Degenerated in at least 2 vertical lines
// The algorithm below doesn't work when face has a single pixel width
// We cannot use general formulas because the plane is degenerated.