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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-21 22:08:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-21 22:08:07 +0400 |
commit | 6b600d079351fa5490d74d5661c47346196e57f3 (patch) | |
tree | ba121bbf0041646efb7c48760c49134f752b7aef /source/gameengine/Physics/Dummy/CMakeLists.txt | |
parent | 7a6919a74eb08caaf21030c17fe7c2723394a3d6 (diff) |
Blender Internal: optimization to remove sleep() calls from the render threading
code. This gives a speedup up to a couple of seconds based only on the image
resolution and tile size. For complex renders a second or two is not so noticeable
but for quick ones it's nice to save some time. On the default cube this gives me
about half a second speedup.
Patch by Johan Walles, based on the render branch implementation by me.
Diffstat (limited to 'source/gameengine/Physics/Dummy/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions