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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 22:08:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 22:08:07 +0400
commit6b600d079351fa5490d74d5661c47346196e57f3 (patch)
treeba121bbf0041646efb7c48760c49134f752b7aef /source/gameengine/Physics/Dummy/CMakeLists.txt
parent7a6919a74eb08caaf21030c17fe7c2723394a3d6 (diff)
Blender Internal: optimization to remove sleep() calls from the render threading
code. This gives a speedup up to a couple of seconds based only on the image resolution and tile size. For complex renders a second or two is not so noticeable but for quick ones it's nice to save some time. On the default cube this gives me about half a second speedup. Patch by Johan Walles, based on the render branch implementation by me.
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