diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
commit | c844aa265ad4eb50ad0e18661470fa6092052728 (patch) | |
tree | c4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | |
parent | 3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff) |
Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index d0abd6e3859..a640acd9b3d 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -58,7 +58,9 @@ void DummyPhysicsEnvironment::endFrame() // end of logic frame: clear forces } -bool DummyPhysicsEnvironment::proceed(double timeStep) + + +bool DummyPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) { //step physics simulation, typically perform @@ -68,6 +70,17 @@ bool DummyPhysicsEnvironment::proceed(double timeStep) // return true if an update was done. return true; } +void DummyPhysicsEnvironment::setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep) +{ +} + +float DummyPhysicsEnvironment::getFixedTimeStep() +{ + return 0.f; +} + + + void DummyPhysicsEnvironment::setGravity(float x,float y,float z) { @@ -95,7 +108,7 @@ void DummyPhysicsEnvironment::removeConstraint(int constraintid) } } -PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(void* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ, +PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ) { //collision detection / raytesting |