diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2005-03-25 13:33:39 +0300 |
commit | c844aa265ad4eb50ad0e18661470fa6092052728 (patch) | |
tree | c4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | |
parent | 3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff) |
Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 65f42141045..fde27e822d6 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -51,7 +51,10 @@ public: virtual void beginFrame(); virtual void endFrame(); // Perform an integration step of duration 'timeStep'. - virtual bool proceed (double timeStep); + virtual bool proceedDeltaTime(double curTime,float timeStep); + virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep); + virtual float getFixedTimeStep(); + virtual void setGravity(float x,float y,float z); virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, @@ -59,10 +62,21 @@ public: float axisX,float axisY,float axisZ); virtual void removeConstraint(int constraintid); - virtual PHY_IPhysicsController* rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, + virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ); + //gamelogic callbacks + virtual void addSensor(PHY_IPhysicsController* ctrl) {} + virtual void removeSensor(PHY_IPhysicsController* ctrl) {} + virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) + { + } + virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl) {} + virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;} + virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;} + + }; #endif //_DUMMYPHYSICSENVIRONMENT |