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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h18
1 files changed, 16 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 65f42141045..fde27e822d6 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -51,7 +51,10 @@ public:
virtual void beginFrame();
virtual void endFrame();
// Perform an integration step of duration 'timeStep'.
- virtual bool proceed (double timeStep);
+ virtual bool proceedDeltaTime(double curTime,float timeStep);
+ virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep);
+ virtual float getFixedTimeStep();
+
virtual void setGravity(float x,float y,float z);
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
@@ -59,10 +62,21 @@ public:
float axisX,float axisY,float axisZ);
virtual void removeConstraint(int constraintid);
- virtual PHY_IPhysicsController* rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
+ virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+ //gamelogic callbacks
+ virtual void addSensor(PHY_IPhysicsController* ctrl) {}
+ virtual void removeSensor(PHY_IPhysicsController* ctrl) {}
+ virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
+ {
+ }
+ virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl) {}
+ virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
+ virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
+
+
};
#endif //_DUMMYPHYSICSENVIRONMENT