diff options
author | Chris Want <cwant@ualberta.ca> | 2006-01-28 19:35:18 +0300 |
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committer | Chris Want <cwant@ualberta.ca> | 2006-01-28 19:35:18 +0300 |
commit | c8b48e70e626a351dc3d02122ea413d0046e98b7 (patch) | |
tree | 0b4777ce258d751f501ec7ce16c129f01f3d3307 /source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | |
parent | 45c7b2c5c2bc20296a581e1b6a1cb3908f11732f (diff) | |
parent | db5f7bd8da580d05c31f6fa65bfea8042deac10e (diff) |
Final merge of HEAD (bf-blender) into the orange branch.
Here are my notes on things to look out for as potential problem
spots:
source/blender/blenkernel/intern/displist.c:
+ is initfastshade(void) supposed to be empty? I had
to make it empty to get the merged tree to compile.
source/blender/python/api2_2x/Armature.c:
+ went with the version that had Armature_getLayers()
source/blender/python/api2_2x/Object.c
+ went with the version of Object_getPose() from bf-blender.
(#ifdef 0-ed the other version)
source/blender/python/api2_2x/Pose.[ch]
+ had problems linking due to no Pose_Init() ... copied these
two files straight from bf-blender.
source/blender/src/drawview.c:
+ view3d_panel_properties() had things shifted a few things shifted
a few pixels, otherwise, things were painless
source/blender/src/splash.jpg.c:
+ went with bf-blender version (orange is dead)
source/gameengine:
+ went with bf-blender version -- does not compile due to IMB_rect* stuff,
Ton should look into this.
Diffstat (limited to 'source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 0a359feea6d..a400459afe6 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -61,7 +61,7 @@ public: float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ); - virtual void removeConstraint(void * constraintid); + virtual void removeConstraint(int constraintid); virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ); |