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authorMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
commit815e00917dcb4137f9687ab602f527920fa8c41d (patch)
tree4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Physics/Dummy
parent6b600d079351fa5490d74d5661c47346196e57f3 (diff)
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Physics/Dummy')
-rw-r--r--source/gameengine/Physics/Dummy/CMakeLists.txt1
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp2
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h6
3 files changed, 5 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Dummy/CMakeLists.txt b/source/gameengine/Physics/Dummy/CMakeLists.txt
index 6a21fc6fcb7..529a75b2a62 100644
--- a/source/gameengine/Physics/Dummy/CMakeLists.txt
+++ b/source/gameengine/Physics/Dummy/CMakeLists.txt
@@ -26,6 +26,7 @@
set(INC
.
../common
+ ../../../../intern/moto/include
)
set(INC_SYS
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index d1fabba18f9..72450e4307c 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -85,7 +85,7 @@ void DummyPhysicsEnvironment::setGravity(float x,float y,float z)
{
}
-void DummyPhysicsEnvironment::getGravity(PHY__Vector3& grav)
+void DummyPhysicsEnvironment::getGravity(class MT_Vector3& grav)
{
}
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 5ce34bdf7cf..9f6bc85fced 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -56,7 +56,7 @@ public:
virtual float getFixedTimeStep();
virtual void setGravity(float x,float y,float z);
- virtual void getGravity(PHY__Vector3& grav);
+ virtual void getGravity(class MT_Vector3& grav);
virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
float pivotX,float pivotY,float pivotZ,
@@ -80,7 +80,7 @@ public:
}
virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
- virtual bool cullingTest(PHY_CullingCallback callback, void* userData, PHY__Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; }
+ virtual bool cullingTest(PHY_CullingCallback callback, void* userData, class MT_Vector4* planes, int nplanes, int occlusionRes, const int *viewport, double modelview[16], double projection[16]) { return false; }
//gamelogic callbacks
@@ -91,7 +91,7 @@ public:
}
virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl) { return false; }
virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl) { return false;}
- virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;}
+ virtual PHY_IPhysicsController* CreateSphereController(float radius,const class MT_Vector3& position) {return 0;}
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;}
virtual void setConstraintParam(int constraintId,int param,float value,float value1)