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authorCampbell Barton <ideasman42@gmail.com>2012-07-01 02:49:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-01 02:49:33 +0400
commit8b865c01cd659006a721f4db3d6796d618c35d3c (patch)
tree96c49858e2b2fd36b5fa7c045d2fca966f1689a5 /source/gameengine/Physics/Dummy
parent273f56ace03e1556df17b8a6e7e4343bf73726e5 (diff)
style cleanup: comments
Diffstat (limited to 'source/gameengine/Physics/Dummy')
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 5183f77176c..9c109168b18 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -35,13 +35,13 @@
#include "PHY_IPhysicsEnvironment.h"
/**
-* DummyPhysicsEnvironment is an empty placeholder
-* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
-* Use DummyPhysicsEnvironment as a base to integrate your own physics engine
-* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
-*
-* A derived class may be able to 'construct' entities by loading and/or converting
-*/
+ * DummyPhysicsEnvironment is an empty placeholder
+ * Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
+ * Use DummyPhysicsEnvironment as a base to integrate your own physics engine
+ * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
+ *
+ * A derived class may be able to 'construct' entities by loading and/or converting
+ */
class DummyPhysicsEnvironment : public PHY_IPhysicsEnvironment
{