diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-10-23 21:55:19 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-10-23 21:55:19 +0400 |
commit | 745fc2f9d045508c4c822266dbe3a90274b3ec73 (patch) | |
tree | 7578e1fb20d3fcab16594ca1c519997ee5c21b67 /source/gameengine/Physics/Makefile | |
parent | 6ce7d18371f8d2d1319082ed3cef553de339a65c (diff) |
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.
sorry if this breaks your builds!
Diffstat (limited to 'source/gameengine/Physics/Makefile')
-rw-r--r-- | source/gameengine/Physics/Makefile | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Physics/Makefile b/source/gameengine/Physics/Makefile index b88cedee8f2..62e433cb72c 100644 --- a/source/gameengine/Physics/Makefile +++ b/source/gameengine/Physics/Makefile @@ -35,10 +35,7 @@ include nan_definitions.mk SOURCEDIR = source/gameengine/Physics DIR = $(OCGDIR)/gameengine/blphys -DIRS = common Sumo Dummy +DIRS = common Sumo Dummy Bullet #DIRS += BlOde -ifeq ($(NAN_USE_BULLET), true) - DIRS += Bullet -endif include nan_subdirs.mk |