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authorCampbell Barton <ideasman42@gmail.com>2009-02-21 07:42:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-21 07:42:46 +0300
commitf87a399978e81e96a711347b1dee66dbbbd362d5 (patch)
tree691eba8bae83244d727a50ff1d51cbd5b3a8499c /source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
parent7260e8fe294d77533dc7f41303419b492fc0de98 (diff)
[#18058] Black dots appear when blender renders with multi-thread and material nodes
Without thread locking the function that allocates new threads, black dots appear in renders. This wont affect composite nodes, Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference.
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h')
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