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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-16 10:26:33 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-16 10:26:33 +0400
commit4e2f7baff2ef86a6104f9cb17ea09088875454c5 (patch)
tree85706bc5b96d47d25945702cc328a713fab39b88 /source/gameengine/Physics/Sumo/Fuzzics/include
parent98b8c5102d50d1141061ea3cb276fac6786ae7e7 (diff)
Improved rigid body handling for non spherical bounds type.
Polyheder dynamic objects are now converted properly.
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics/include')
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
index 92cecbdebaa..e7fbf3cdacc 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
+++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h
@@ -14,14 +14,14 @@ public:
void setPosition(const MT_Point3& pos) { m_pos = pos; }
void setOrientation(const MT_Quaternion& orn) { m_orn = orn; }
- void setLinearVelocity(const MT_Vector3& lin_vel) { m_lin_vel = lin_vel; }
+ void setLinearVelocity(const MT_Vector3& lin_vel) { m_lin_vel = lin_vel; }
void setAngularVelocity(const MT_Vector3& ang_vel) { m_ang_vel = ang_vel; }
-
+
const MT_Point3& getPosition() const { return m_pos; }
const MT_Quaternion& getOrientation() const { return m_orn; }
- const MT_Vector3& getLinearVelocity() const { return m_lin_vel; }
- const MT_Vector3& getAngularVelocity() const { return m_ang_vel; }
-
+ const MT_Vector3& getLinearVelocity() const { return m_lin_vel; }
+ const MT_Vector3& getAngularVelocity() const { return m_ang_vel; }
+
virtual MT_Transform getTransform() const {
return MT_Transform(m_pos, m_orn);
}