Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-08-03 18:46:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-08-03 18:46:34 +0400
commit0253b73fcbad23708a9f88d760f051aafee489fd (patch)
tree0694c76a250b2fa2c6bd0a368e4e300f30170abb /source/gameengine/Physics/Sumo/Fuzzics
parentb818016d77d4669cb45a57666286c2e60d8d062a (diff)
apricot branch: svn merge -r15868:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/gameengine/Physics/Sumo/Fuzzics')
-rw-r--r--source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
index b5bf67b14ea..f0791bbf89f 100644
--- a/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
+++ b/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
@@ -98,12 +98,17 @@ void SM_Scene::addTouchCallback(int response_class, DT_ResponseCallback callback
void SM_Scene::addSensor(SM_Object& object)
{
- object.calcXform();
- m_objectList.push_back(&object);
- DT_AddObject(m_scene, object.getObjectHandle());
- DT_SetResponseClass(m_respTable, object.getObjectHandle(), m_ResponseClass[SENSOR_RESPONSE]);
- DT_SetResponseClass(m_secondaryRespTable, object.getObjectHandle(), m_secondaryResponseClass[SENSOR_RESPONSE]);
- DT_SetResponseClass(m_fixRespTable, object.getObjectHandle(), m_fixResponseClass[SENSOR_RESPONSE]);
+ T_ObjectList::iterator i =
+ std::find(m_objectList.begin(), m_objectList.end(), &object);
+ if (i == m_objectList.end())
+ {
+ object.calcXform();
+ m_objectList.push_back(&object);
+ DT_AddObject(m_scene, object.getObjectHandle());
+ DT_SetResponseClass(m_respTable, object.getObjectHandle(), m_ResponseClass[SENSOR_RESPONSE]);
+ DT_SetResponseClass(m_secondaryRespTable, object.getObjectHandle(), m_secondaryResponseClass [SENSOR_RESPONSE]);
+ DT_SetResponseClass(m_fixRespTable, object.getObjectHandle(), m_fixResponseClass[SENSOR_RESPONSE]);
+ }
}
void SM_Scene::add(SM_Object& object) {