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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
commit | 46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch) | |
tree | e7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Physics/Sumo/SConscript | |
parent | cf91617d7829647629c8ce04b9f047dfbdf3d910 (diff) |
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Physics/Sumo/SConscript')
-rwxr-xr-x | source/gameengine/Physics/Sumo/SConscript | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript index 63261f6f627..4e2ea9f566f 100755 --- a/source/gameengine/Physics/Sumo/SConscript +++ b/source/gameengine/Physics/Sumo/SConscript @@ -9,7 +9,9 @@ source_files = ['SumoPhysicsController.cpp', 'SumoPhysicsEnvironment.cpp', 'Fuzzics/src/SM_FhObject.cpp', 'Fuzzics/src/SM_Object.cpp', - 'Fuzzics/src/SM_Scene.cpp'] + 'Fuzzics/src/SM_Scene.cpp', + 'Fuzzics/src/SM_MotionState.cpp' + ] phy_sumo_env.Append (CPPPATH = ['.', '../common', |