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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Physics/Sumo/SConscript
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Physics/Sumo/SConscript')
-rwxr-xr-xsource/gameengine/Physics/Sumo/SConscript4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript
index 63261f6f627..4e2ea9f566f 100755
--- a/source/gameengine/Physics/Sumo/SConscript
+++ b/source/gameengine/Physics/Sumo/SConscript
@@ -9,7 +9,9 @@ source_files = ['SumoPhysicsController.cpp',
'SumoPhysicsEnvironment.cpp',
'Fuzzics/src/SM_FhObject.cpp',
'Fuzzics/src/SM_Object.cpp',
- 'Fuzzics/src/SM_Scene.cpp']
+ 'Fuzzics/src/SM_Scene.cpp',
+ 'Fuzzics/src/SM_MotionState.cpp'
+ ]
phy_sumo_env.Append (CPPPATH = ['.',
'../common',