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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
commitef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch)
tree8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /source/gameengine/Physics/Sumo/SConscript
parentb11c92c66e437166197fed77be698392f941b3a5 (diff)
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
Diffstat (limited to 'source/gameengine/Physics/Sumo/SConscript')
-rwxr-xr-xsource/gameengine/Physics/Sumo/SConscript10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Sumo/SConscript b/source/gameengine/Physics/Sumo/SConscript
index 7407aec469d..be7922efd44 100755
--- a/source/gameengine/Physics/Sumo/SConscript
+++ b/source/gameengine/Physics/Sumo/SConscript
@@ -18,9 +18,9 @@ incs =['.',
]
incs += [sumoenv['BF_SOLID_INC']]
-if sumoenv['PLATFORM']=='win32':
- sumoenv.Append (CXXFLAGS = ['/GR'])
- sumoenv.Append ( CCFLAGS =['/O1'])
+cflags = []
+if env['OURPLATFORM']=='win32-vc':
+ cflags.append('/GR')
+ cflags.append('/O1')
-#env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Sumo', source=source_files)
-env.BlenderLib ( 'PHY_Sumo', sources, incs, [], libtype='game2', priority=30 )
+env.BlenderLib ( 'bf_sumo', sources, incs, [], libtype=['game2','player'], priority=[30, 70] , compileflags=cflags)