diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-23 08:05:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-23 08:05:55 +0400 |
commit | c6976e7351e448b8ab82757b9e1a665162b0960c (patch) | |
tree | a057c5455a6970bca5a10515f361fdd54320b508 /source/gameengine/Physics/common/CMakeLists.txt | |
parent | 54b3508444d8ae62f8af9d5b9a9ace6c44f95903 (diff) |
use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
Diffstat (limited to 'source/gameengine/Physics/common/CMakeLists.txt')
-rw-r--r-- | source/gameengine/Physics/common/CMakeLists.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt index 0f8f59f3b78..0389280340f 100644 --- a/source/gameengine/Physics/common/CMakeLists.txt +++ b/source/gameengine/Physics/common/CMakeLists.txt @@ -24,12 +24,19 @@ # # ***** END GPL LICENSE BLOCK ***** -SET(SRC PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp PHY_IGraphicController.cpp PHY_IPhysicsEnvironment.cpp PHY_IVehicle.cpp) - SET(INC . ../Dummy ../../../intern/moto/include ) +SET(SRC + PHY_IMotionState.cpp + PHY_IController.cpp + PHY_IPhysicsController.cpp + PHY_IGraphicController.cpp + PHY_IPhysicsEnvironment.cpp + PHY_IVehicle.cpp +) + BLENDERLIB(bf_common "${SRC}" "${INC}") |