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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-11-05 00:56:02 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-11-05 00:56:02 +0400 |
commit | f840bd4a9f89815ca213d8398c99865fc6d64e4c (patch) | |
tree | b2c27e3ec22ac337120ab6f8db47b5071b6c49cb /source/gameengine/Physics/common/CMakeLists.txt | |
parent | cc77001416b385b289e7824cd5d71cad2bddfefb (diff) |
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
* onGround -- specifies whether or not the character is on the ground
* gravity -- controls the "gravity" that the character physics uses for the character
More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
Diffstat (limited to 'source/gameengine/Physics/common/CMakeLists.txt')
-rw-r--r-- | source/gameengine/Physics/common/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/CMakeLists.txt b/source/gameengine/Physics/common/CMakeLists.txt index ceb7a8ba548..400e475f8a2 100644 --- a/source/gameengine/Physics/common/CMakeLists.txt +++ b/source/gameengine/Physics/common/CMakeLists.txt @@ -41,6 +41,7 @@ set(SRC PHY_IVehicle.cpp PHY_DynamicTypes.h + PHY_ICharacter.h PHY_IController.h PHY_IGraphicController.h PHY_IMotionState.h |