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authorErwin Coumans <blender@erwincoumans.com>2006-04-26 10:01:46 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-26 10:01:46 +0400
commitf9597df32d6ed03c1552e4049d16465b5abb675b (patch)
treee539dc4fbc60a898da67ac85eb8da770683f495b /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent45d0123a591adc11925396ff915642c2d88b61e7 (diff)
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index 54aaf240660..c9ca3221355 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -99,6 +99,7 @@ typedef enum PHY_PhysicsType {
typedef enum PHY_ConstraintType {
PHY_POINT2POINT_CONSTRAINT=1,
PHY_LINEHINGE_CONSTRAINT=2,
+ PHY_ANGULAR_CONSTRAINT = 3,//hinge without ball socket
PHY_VEHICLE_CONSTRAINT=11,//complex 'constraint' that turns a rigidbody into a vehicle
} PHY_ConstraintType;