diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-09-16 08:58:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-16 08:58:18 +0400 |
commit | 2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch) | |
tree | cb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | c2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 69bbc7745e0..6994706ce2d 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -32,11 +32,11 @@ struct PHY__Vector2 operator const float* () const { return &m_vec[0]; - } + } operator float* () { return &m_vec[0]; - } + } }; struct PHY__Vector3 @@ -46,11 +46,11 @@ struct PHY__Vector3 operator const float* () const { return &m_vec[0]; - } + } operator float* () { return &m_vec[0]; - } + } }; struct PHY__Vector4 @@ -75,11 +75,11 @@ struct PHY__Vector4 operator const float* () const { return &m_vec[0]; - } + } operator float* () { return &m_vec[0]; - } + } }; //typedef float PHY__Vector3[4]; |