diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
commit | 97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch) | |
tree | 48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Physics/common/PHY_DynamicTypes.h | |
parent | a580c891a7911c46a8d57703858904ca25f29c1a (diff) |
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_DynamicTypes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index 6994706ce2d..0fe2533cf93 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -151,4 +151,4 @@ typedef enum PHY_ShapeType { typedef float PHY_Vector3[3]; -#endif //__PHY_DYNAMICTYPES_H__ +#endif /* __PHY_DYNAMICTYPES_H__ */ |