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authorErwin Coumans <blender@erwincoumans.com>2005-07-17 01:47:54 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-17 01:47:54 +0400
commit2d73b31aff247a08c0706125fe6eb7f3e8d06b11 (patch)
treeba6efd3b020ab3917085c519706bec4285f84086 /source/gameengine/Physics/common/PHY_DynamicTypes.h
parent3166974a674721ed28827d5851f978a156978a4d (diff)
preparation for bullet physics
Diffstat (limited to 'source/gameengine/Physics/common/PHY_DynamicTypes.h')
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index f800a5494cb..340e4b21467 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -32,15 +32,6 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
-/// PHY_ScalarType enumerates possible scalar types.
-/// See the PHY_IMeshInterface for its use
-typedef enum PHY_ScalarType {
- PHY_FLOAT,
- PHY_DOUBLE,
- PHY_INTEGER,
- PHY_SHORT,
- PHY_FIXEDPOINT88
-} PHY_ScalarType;
class PHY_ResponseTable;